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ReBoot
ReBoot

ReBoot

★ 7.4•1994•4 Seasons•ANIME
Sci-Fi & FantasyAnimationAction & Adventure

Bob, a guardian from the Super Computer, helped by his friends Dot, Enzo, and dog Frisket, defend the digital city of Mainframe from evil computer viruses that seek to dominate the city and infect the entire net.

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Top Cast

Paul Dobson

Paul Dobson

Matrix (voice)

S

Sharon Alexander

AndrAIa (voice)

Kathleen Barr

Kathleen Barr

Dot Matrix (voice)

I

Ian James Corlett

Bob (voice)

Giacomo Baessato

Giacomo Baessato

Enzo Matrix (voice)

S

Shirley Milliner

Hexadecimal (voice)

Scott McNeil

Scott McNeil

Hack (voice)

Garry Chalk

Garry Chalk

Slash (voice)

Episodes

The Tearing

1. The Tearing

Megabyte tries to blackmail Bob into stabilizing a tear into a portal to the super computer. As Bob makes an escape with the help from Dot the user inserts a game which stabilizes the tear. Bob and the rest of the sprites must race Megabyte, who has infected the user, to the portal to win the game and keep him from gaining access to the super computer.

Aired: 9/10/1994
Racing the Clock

2. Racing the Clock

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Reviews (0)

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Megabyte takes advantage of Enzo's new delivery service to try to deliver a delete command to Hexadecimal. Bob unknowingly attempts to deliver the package, only to be trapped in a racing game where the user's vehicle becomes a ticking time-bomb.

Aired: 9/17/1994
Quick and the Fed

3. Quick and the Fed

An accident causes a magnet to drain Dot of energy and, according to Phong, the only way to save her is to feed her slow food from Al's on level 31. While in Al's, the sprites are caught in a medival fantasy game where Bob and the user are attempting to reach Dot, the damsel in distress. Or are they?

Aired: 9/24/1994
Medusa Bug

4. Medusa Bug

Megabyte steals Hexadecimal's precious Medusa Bug but finds it to be a trap which turns everything in Mainframe to stone.

Aired: 10/8/1994
The TIFF

5. The TIFF

After Bob makes Dot late for an appointment, she and Bob get into a big argument. Seems Dot suddenly thinks Bob is too "random", and Bob thinks Dot is too straight-laced. Enzo and the other citizens of Mainframe try to trick the two into making up, but nothing seems to work. When Bob and Dot get trapped in a game cube, will that be enough of a crisis to get them to stop squabbling?

Aired: 12/3/1994
In the Belly of the Beast

6. In the Belly of the Beast

Frisket swallows an unformat command Megabyte had just uncovered. Wanting to get it back, the virus has Enzo kidnapped, using him as bait to lure the dog into Silicon Tor.

Aired: 12/31/1994
The Crimson Binome

7. The Crimson Binome

Mainframe is attacked by dastardly software pirates, who quickly scavenge the city, taking everything of worth - including Bob!

Aired: 1/7/1995
Enzo the Smart

8. Enzo the Smart

After Bob upstages him during a game, Enzo decides to get smarter in a hurry. The Read-Only Room at the Principle Office is too much like work for the young sprite, so he's tempted into tinkering with the system clock. Only instead of making himself twice as smart as everyone else in Mainframe, he accidentally makes everyone else half as smart! What's worse, he ends up trapped in a game cube with a bunch of his dumbed-down friends. Can Enzo best the user by himself and fix this mess?

Aired: 2/11/1995
Wizards, Warriors and a Word from Our Sponsor

9. Wizards, Warriors and a Word from Our Sponsor

Mike the TV is driving everybody insane, but when a game cube drops and Mike reboots into a warrior they're going to need him to help stop the user.

Aired: 2/25/1995
The Great Brain Robbery

10. The Great Brain Robbery

With the help of Mouse, a hired mercenary, Megabyte intends to send a heavily compressed ship into Bob's head to take control of his brain. However, things don't go exactly as planned.

Aired: 3/18/1995
Talent Night

11. Talent Night

Dot is arranging a celebration for Enzo's first birthday, and Bob has to keep the young sprite occupied until everything is ready.

Aired: 8/12/1995
Identity Crisis (1)

12. Identity Crisis (1)

Dot manages to convince the binomes of one of Megabyte's sectors to entrust her with their PIDs, so she can register them with the Principal Office. But first she has to get them safely back to Mainframe, which proves harder than anticipated when the virals attack the meeting place. And if that wasn't enough, she keeps getting mysterious flashes of a reality where Megabyte has taken control of the system.

Aired: 9/9/1995
Identity Crisis (2)

13. Identity Crisis (2)

With Dot stuck in a game, heavily depressed and about to give up, Phong decides to take drastic action, sending her into a possible future where she lost the game and got herself and Bob nullified.

Aired: 9/16/1995