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Inspector Gadget
Inspector Gadget

Inspector Gadget

★ 6.8•1983•2 Seasons•ANIME
AnimationComedyKids

Inspector Gadget is a clumsy, dim-witted human cyborg detective with various bionic gadgets built into his body. Gadget stumbles around working the cases while his niece and dog do most of the investigating. Gadget's arch-nemesis is Dr. Claw, the leader of an evil organisation, known as "M.A.D."

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Top Cast

Don Adams

Don Adams

Inspector Gadget (voice)

Maurice LaMarche

Maurice LaMarche

Chief Quimby (voice)

H

Holly Berger

Penny (voice)

Episodes

Monster Lake

1. Monster Lake

22m

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

Aired: 9/5/1983
Down on the Farm

2. Down on the Farm

22m

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

Aired: 9/6/1983

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Reviews (0)

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Gadget at the Circus

3. Gadget at the Circus

22m

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

Aired: 9/7/1983
The Amazon

4. The Amazon

22m

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

Aired: 9/8/1983
Health Spa

5. Health Spa

22m

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

Aired: 9/9/1983
The Boat

6. The Boat

22m

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

Aired: 9/12/1983
Haunted Castle

7. Haunted Castle

22m

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

Aired: 9/13/1983
Race to the Finish

8. Race to the Finish

22m

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

Aired: 9/14/1983
The Ruby

9. The Ruby

22m

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

Aired: 9/15/1983
A Star is Lost

10. A Star is Lost

22m

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

Aired: 9/16/1983
All That Glitters

11. All That Glitters

22m

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

Aired: 9/19/1983
Movie Set

12. Movie Set

22m

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

Aired: 9/20/1983
Amusement Park

13. Amusement Park

22m

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

Aired: 9/21/1983
Art Heist

14. Art Heist

22m

Gadget has to stop M.A.D. from looting the New York Museum of Art.

Aired: 9/22/1983
Volcano Island

15. Volcano Island

22m

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

Aired: 9/23/1983
The Invasion

16. The Invasion

23m

M.A.D. agents disguised as Martians terrorize Metro City.

Aired: 9/26/1983
The Infiltration

17. The Infiltration

23m

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

Aired: 9/27/1983
The Curse of the Pharaoh

18. The Curse of the Pharaoh

22m

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.

Aired: 9/28/1983
M.A.D. Trap

19. M.A.D. Trap

22m

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

Aired: 9/29/1983
Basic Training

20. Basic Training

22m

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

Aired: 9/30/1983
Sleeping Gas

21. Sleeping Gas

23m

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

Aired: 10/3/1983
Gadget's Replacement

22. Gadget's Replacement

22m

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

Aired: 10/4/1983
Greenfinger

23. Greenfinger

22m

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

Aired: 10/5/1983
Gadget Goes West

24. Gadget Goes West

22m

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

Aired: 10/6/1983
Launch Time

25. Launch Time

22m

M.A.D. tries to sabotage a NASA mission.

Aired: 10/7/1983
Photo Safari

26. Photo Safari

22m

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

Aired: 10/10/1983
The Coo-Coo-Clock Caper

27. The Coo-Coo-Clock Caper

23m

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

Aired: 10/11/1983
The Bermuda Triangle

28. The Bermuda Triangle

22m

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

Aired: 10/12/1983
The Japanese Connection

29. The Japanese Connection

23m

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

Aired: 10/13/1983
Arabian Nights

30. Arabian Nights

22m

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

Aired: 10/14/1983
Clear Case

31. Clear Case

23m

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

Aired: 10/17/1983
Dutch Treat

32. Dutch Treat

22m

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

Aired: 10/18/1983
The Great Divide

33. The Great Divide

22m

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

Aired: 10/19/1983
Eye of the Dragon

34. Eye of the Dragon

22m

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

Aired: 10/20/1983
Doubled Agent

35. Doubled Agent

22m

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

Aired: 10/21/1983
Plantform of the Opera

36. Plantform of the Opera

22m

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

Aired: 10/24/1983
Don't Hold Your Breath

37. Don't Hold Your Breath

23m

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

Aired: 10/25/1983
Gone Went the Wind

38. Gone Went the Wind

23m

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

Aired: 10/26/1983
King Wrong

39. King Wrong

22m

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

Aired: 10/27/1983
Pirate Island

40. Pirate Island

22m

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

Aired: 10/28/1983
M.A.D. Academy

41. M.A.D. Academy

23m

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

Aired: 10/31/1983
No Flies on Us

42. No Flies on Us

22m

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

Aired: 11/1/1983
Luck of the Irish

43. Luck of the Irish

22m

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

Aired: 11/2/1983
Prince of the Gypsies

44. Prince of the Gypsies

22m

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

Aired: 11/3/1983
Old Man of the Mountain

45. Old Man of the Mountain

22m

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

Aired: 11/4/1983
The Emerald Duck

46. The Emerald Duck

22m

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

Aired: 11/7/1983
Do Unto Udders

47. Do Unto Udders

22m

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

Aired: 11/8/1983
Did You Myth Me?

48. Did You Myth Me?

22m

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

Aired: 11/9/1983
A Bad Altitude

49. A Bad Altitude

22m

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

Aired: 11/10/1983
Funny Money

50. Funny Money

22m

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

Aired: 11/11/1983
Follow That Jet

51. Follow That Jet

23m

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

Aired: 11/14/1983
Dry Spell

52. Dry Spell

23m

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

Aired: 11/15/1983
Smeldorado

53. Smeldorado

23m

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

Aired: 11/16/1983
Quimby Exchange

54. Quimby Exchange

23m

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

Aired: 11/17/1983
Weather In Tibet

55. Weather In Tibet

22m

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

Aired: 11/18/1983
Unhenged

56. Unhenged

23m

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

Aired: 11/21/1983
Snakin' All Over

57. Snakin' All Over

23m

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

Aired: 11/22/1983
In Seine

58. In Seine

23m

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

Aired: 11/23/1983
Tree Guesses

59. Tree Guesses

22m

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

Aired: 11/24/1983
Birds of a Feather

60. Birds of a Feather

23m

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

Aired: 11/25/1983
So it is Written

61. So it is Written

23m

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

Aired: 11/28/1983
Fang the Wonder Dog

62. Fang the Wonder Dog

22m

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

Aired: 11/29/1983
School for Pickpockets

63. School for Pickpockets

23m

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

Aired: 11/30/1983
Quizmaster

64. Quizmaster

22m

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

Aired: 12/1/1983
Gadget in Winterland

65. Gadget in Winterland

22m

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.

Aired: 12/2/1983