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Scooby-Doo, Where Are You!
Scooby-Doo, Where Are You!

Scooby-Doo, Where Are You!

★ 7.8•1969•3 Seasons•ANIME
AnimationMysteryComedy

Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.

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Top Cast

Casey Kasem

Casey Kasem

Shaggy Rogers (voice)

Don Messick

Don Messick

Scooby-Doo (voice)

Frank Welker

Frank Welker

Fred Jones (voice)

Heather North

Heather North

Daphne Blake (voice)

Patricia Stevens

Patricia Stevens

Velma Dinkley (voice)

Episodes

What a Night for a Knight

1. What a Night for a Knight

22m

After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.

Aired: 9/13/1969
A Clue for Scooby-Doo

2. A Clue for Scooby-Doo

22m

While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.

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★ 8.22010

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★ 7.51979

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★ 7.51988

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★ 7.61991

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★ 7.91976

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★ 8.02015

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★ 7.91985

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★ 7.82004

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Over the Garden Wall
★ 8.62014

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★ 8.11983

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★ 7.31983

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★ 8.52011

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Reviews (0)

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Aired: 9/20/1969
Hassle in the Castle

3. Hassle in the Castle

22m

The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.

Aired: 9/27/1969
Mine Your Own Business

4. Mine Your Own Business

22m

Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.

Aired: 10/4/1969
Decoy for a Dognapper

5. Decoy for a Dognapper

22m

Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.

Aired: 10/11/1969
What the Hex Going On?

6. What the Hex Going On?

22m

The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.

Aired: 10/18/1969
Never Ape an Ape Man

7. Never Ape an Ape Man

22m

The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

Aired: 10/25/1969
Foul Play in Funland

8. Foul Play in Funland

22m

The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.

Aired: 11/1/1969
The Backstage Rage

9. The Backstage Rage

22m

While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

Aired: 11/8/1969
Bedlam in the Big Top

10. Bedlam in the Big Top

22m

The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.

Aired: 11/15/1969
A Gaggle of Galloping Ghosts

11. A Gaggle of Galloping Ghosts

22m

The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

Aired: 11/22/1969
Scooby-Doo and a Mummy, Too

12. Scooby-Doo and a Mummy, Too

22m

The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.

Aired: 11/29/1969
Which Witch is Which?

13. Which Witch is Which?

22m

The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.

Aired: 12/6/1969
Go Away Ghost Ship

14. Go Away Ghost Ship

22m

The gang investigates the appearance of a Ghost Pirate.

Aired: 12/13/1969
Spooky Space Kook

15. Spooky Space Kook

22m

A spaceman haunts an abandoned airfield.

Aired: 12/20/1969
A Night of Fright is No Delight

16. A Night of Fright is No Delight

22m

Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.

Aired: 1/10/1970
That's Snow Ghost

17. That's Snow Ghost

22m

While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

Aired: 1/17/1970