NodWatch

A personal movie and TV streaming app built for educational purposes. Powered by TMDB API.

Privacy PolicyTerms of ServiceCookie PolicyReport Issue

© 2026 NodWatch. All rights reserved.

Double Fine Adventure
Double Fine Adventure

Double Fine Adventure

★ 9.3•2012•1 Seasons•ANIME
Documentary

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

Advertisement

Top Cast

Tim Schafer

Tim Schafer

Himself

Episodes

Episode 01: A Perfect Storm for Adventure

1. Episode 01: A Perfect Storm for Adventure

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

Aired: 4/6/2012
Episode 02: A Promise of Infinite Possibility

2. Episode 02: A Promise of Infinite Possibility

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

Recommended Anime

Doctor Who Confidential
★ 8.12005

Doctor Who Confidential

Disney Gallery / Star Wars: The Mandalorian
★ 7.42020

Disney Gallery / Star Wars: The Mandalorian

Marvel Studios Assembled
★ 7.22021

Marvel Studios Assembled

Eli Roth's History of Horror
★ 6.42018

Eli Roth's History of Horror

Baseball
★ 7.51994

Baseball

Halo Legends
★ 6.52010

Halo Legends

History 101
★ 7.12020

History 101

Pee-wee as Himself
★ 8.12025

Pee-wee as Himself

Marvel's 616
★ 7.42020

Marvel's 616

High Score
★ 7.42020

High Score

The Movies
★ 6.52019

The Movies

Advertisement
Into the Unknown: Making Frozen II
★ 6.92020

Into the Unknown: Making Frozen II

The New York Times Presents
★ 7.22020

The New York Times Presents

Hulk Hogan: Real American
★ 7.62026

Hulk Hogan: Real American

How Do They Do It?
★ 7.62006

How Do They Do It?

Messi's World Cup: The Rise of a Legend
★ 7.42024

Messi's World Cup: The Rise of a Legend

Mind Field
★ 8.22017

Mind Field

The Movies That Made Us
★ 7.32019

The Movies That Made Us

Devil May Cry
★ 8.22025

Devil May Cry

Similar Anime

Totally Doctor Who
★ 6.52006

Totally Doctor Who

Movie Life: House of Wax
★ 8.02005

Movie Life: House of Wax

EP Daily
★ NR1997

EP Daily

Doctor Who Confidential
★ 8.12005

Doctor Who Confidential

Tropes vs. Women in Video Games
★ 2.82013

Tropes vs. Women in Video Games

Stray Kids MAKING FILM
★ 10.02018

Stray Kids MAKING FILM

Classic Movies: The Story Of
★ 7.22023

Classic Movies: The Story Of

Werq the World
★ 3.52019

Werq the World

Doctor Who: Unleashed
★ 6.62024

Doctor Who: Unleashed

Yorkshire Airport
★ 7.02019

Yorkshire Airport

Nurseries, raids on babies
★ 8.02025

Nurseries, raids on babies

Advertisement
Flick Flack
★ NR1974

Flick Flack

In Real Life
★ NR2025

In Real Life

In the Heart of the Games
★ 6.72024

In the Heart of the Games

Good Game
★ 10.02006

Good Game

Icons
★ 8.02002

Icons

Naked Ambition
★ 3.72014

Naked Ambition

The Movies
★ 6.52019

The Movies

The Movies That Made Us
★ 7.32019

The Movies That Made Us

Saudi Pro League: Kickoff
★ 7.12024

Saudi Pro League: Kickoff

Advertisement

Reviews (0)

Advertisement
Aired: 5/11/2012
Episode 03: Codename Reds

3. Episode 03: Codename Reds

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

Aired: 6/27/2012
Episode 04: Walking Around in Our Drawings

4. Episode 04: Walking Around in Our Drawings

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

Aired: 8/8/2012
Episode 05: It's Gonna Get Hairy

5. Episode 05: It's Gonna Get Hairy

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

Aired: 9/19/2012
Episode 06: That Bagel Filter Thing

6. Episode 06: That Bagel Filter Thing

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

Aired: 10/26/2012
Episode 07: We'll Handle it

7. Episode 07: We'll Handle it

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

Aired: 12/21/2012
Episode 08: Adventure Games Are Not Dead

8. Episode 08: Adventure Games Are Not Dead

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

Aired: 3/7/2013
Episode 09: Broken Age

9. Episode 09: Broken Age

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

Aired: 4/23/2013
Episode 10: Part One of Something Great

10. Episode 10: Part One of Something Great

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

Aired: 7/2/2013
Episode 11: Ship it

11. Episode 11: Ship it

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

Aired: 8/30/2013
Episode 12: A Whole Different Game Experience

12. Episode 12: A Whole Different Game Experience

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

Aired: 11/1/2013
Episode 13: Crash Landing a Plane

13. Episode 13: Crash Landing a Plane

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

Aired: 12/24/2013
Episode 14: I Think This is a Winner

14. Episode 14: I Think This is a Winner

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

Aired: 1/28/2014
Episode 15: Evergreen Games

15. Episode 15: Evergreen Games

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

Aired: 4/10/2014
Episode 16: This Time it's Just for Love

16. Episode 16: This Time it's Just for Love

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

Aired: 7/9/2014
Episode 17: Deadline for Tim

17. Episode 17: Deadline for Tim

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

Aired: 10/17/2014
Episode 18: Constipation and Defcon 4

18. Episode 18: Constipation and Defcon 4

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

Aired: 1/7/2015
Episode 19: Last Call

19. Episode 19: Last Call

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

Aired: 4/24/2015
Episode 20: We Did Our job

20. Episode 20: We Did Our job

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.

Aired: 7/16/2015